Following a vision of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching series stands as one of the most mainstream video games around. The iconic Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The ongoing pandemonium surrounding trading card values guarantees near-daily Pokemon news stories. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million units. Even, unofficial Pokémon games achieve popularity annually.
Yet in spite of that pervasiveness and popularity, some Pokémon games that are totally overlooked. These are titles that failed to receive their fair shake, or were overshadowed under the hype of the mainline series. These are Pokémon games stuck on ill-fated platforms or services, or were early forays onto new mediums. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?
Pokémon Ranch: The Chill Forerunner
Too many Pokémon games focus on the battling aspect of the series, and far too few of them focus on the ordinary realities that would come with owning a companion. Admittedly, there are small features like these in modern games—you can pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its release noted Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your Mii avatars—get this—simply hang out with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.
Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of idle games, and the Let's Play popularization of viewing games you aren't playing. Many never realized that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream dedicated to running the game 24/7. The streamer who operates the channel states that, after almost twenty years of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Did you know that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.
These questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
With numerous mainline entries and derivative titles, chances are that I didn't mention that particular Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu